Mostly Harmless

UE2:BufferedTcpLink (UE2Runtime)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:12, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UE2Runtime Object >> Actor >> Info >> InternetInfo >> InternetLink >> TcpLink >> BufferedTcpLink
Package: 
IpDrv
This class in other games:
UT2003, U2, UT2004

BufferedTcpLink

Properties

bWaiting

Type: bool


CR

Type: string


CRLF

Type: string


InputBuffer

Type: string


LF

Type: string


OutputBuffer

Type: string


WaitForCountChars

Type: int

if we're waiting for X bytes

WaitingFor

Type: string


WaitMatchData

Type: int


WaitResult

Type: string


WaitTimeoutTime

Type: float


Default values

Property Value
ReceiveMode RMODE_Event

Functions

Events

ReceivedText

event ReceivedText (string Text)

Overrides: TcpLink.ReceivedText


Other instance functions

DoBufferQueueIO

function DoBufferQueueIO ()


GotMatch

function GotMatch (int MatchData)


GotMatchTimeout

function GotMatchTimeout (int MatchData)


ParseDelimited

function string ParseDelimited (string Text, string Delimiter, int Count, optional bool bToEndOfLine)


PeekChar

function int PeekChar ()


ReadBufferedLine

function bool ReadBufferedLine (out string Text)


ReadChar

function int ReadChar ()


ResetBuffer

function ResetBuffer ()


SendBufferedData

function SendBufferedData (string Text)


WaitFor

function WaitFor (string What, float TimeOut, int MatchData)


WaitForCount

function WaitForCount (int Count, float TimeOut, int MatchData)