My program doesn't have bugs. It just develops random features.
UE2:BulletDecal (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- XEffects
- Direct subclass:
- LongBulletDecal
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Default values
Property | Value |
---|---|
bClipStaticMesh | True |
bHighDetail | True |
CullDistance | 3000.0 |
DrawScale | 0.18 |
LifeSpan | 3.2 |
ProjTexture | Material'bulletpock' |
RandomOrient | False |
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: xScorch.PostBeginPlay