Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:AnnouncerVoice (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE2:CachedSound (UT2004))
Contents
- Package:
- Engine
- Direct subclasses:
- ClassicAnnouncer, FemaleAnnouncer, MaleAnnouncer, SexyFemaleAnnouncer, UTClassicAnnouncer
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Properties[edit]
AlternateFallbackSoundPackage[edit]
Type: string
Default value: "AnnouncerAssault"
AnnouncerName[edit]
Type: string
Modifiers: cache, localized
bEnglishOnly[edit]
Type: bool
Modifiers: const, cache
bPrecachedBaseSounds[edit]
Type: bool
bPrecachedGameSounds[edit]
Type: bool
CachedSounds[edit]
Type: array<CachedSound>
sounds which had to be gotten from backup package
FallbackSoundPackage[edit]
Type: string
Modifiers: cache
SoundPackage[edit]
Type: string
Modifiers: cache
HUD notification
Structs[edit]
CachedSound[edit]
Instance functions[edit]
GetSound[edit]
PrecacheAnnouncements[edit]
function PrecacheAnnouncements (bool bRewardSounds)