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UE2:CarnivalMG (U2)

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U2 Object >> Actor >> Inventory >> Weapon >> TurretWeapon >> CarnivalMG
Package: 
Weapons

null

Properties[edit]

Barrel1End[edit]

Type: Object.Vector


Barrel2End[edit]

Type: Object.Vector


FlashRotation[edit]

Type: Object.Rotator


Muzzle1damage[edit]

Type: ParticleGenerator


Muzzle1flash[edit]

Type: ParticleGenerator


Muzzle2damage[edit]

Type: ParticleGenerator


Muzzle2flash[edit]

Type: ParticleGenerator


Default values[edit]

Property Value
AmmoAmount[0] 9999
AmmoFlags[0]
Member Value
bAmbientFireSound True
bRapidFire True
AttachmentClass Class'Weapons.CarnivalMGAttachment'
AutoSwitchPriority 10
Crosshair "Crosshair_Pistol"
FireEndSound[0] Sound'WeaponsA.AssaultRifle.AR_FireEnd'
FireLastReloadTime[0] 1.8333
FireLastRoundSound[0] Sound'WeaponsA.AssaultRifle.AR_FireLastRound'
FireLastRoundTime[0] 0.615
FireOffset
Member Value
X 42.0
Y 9.0
Z -34.0
FireSound[0] Sound'WeaponsA.AssaultRifle.AR_Fire'
FireTime[0] 0.1
GroupOffset 1
IconIndex 12
ItemID "S"
ItemName "Heavy Machinegun"
MaxAmmo[0] 9999
MomentumTransfer[0] 2000.0
MyDamageType[0] Class'U2.CarnivalMGDamage'
PickupAmmoCount 9999
PlayerViewOffset
Member Value
X 20.0
Y 4.0
Z -32.0
ShakeMag[0] 2.0
ShakeTime[0] 0.25
TraceSpread[0] 3.0

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Weapon.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

GetProjSpeed[edit]

function float GetProjSpeed (bool bAlt)

Overrides: Weapon.GetProjSpeed


PlayFiring[edit]

simulated function PlayFiring ()

Overrides: Weapon.PlayFiring