Mostly Harmless
UE2:CarnivalMG (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> Weapon >> TurretWeapon >> CarnivalMG |
- Package:
- Weapons
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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Properties[edit]
Barrel1End[edit]
Type: Object.Vector
Barrel2End[edit]
Type: Object.Vector
FlashRotation[edit]
Type: Object.Rotator
Muzzle1damage[edit]
Type: ParticleGenerator
Muzzle1flash[edit]
Type: ParticleGenerator
Muzzle2damage[edit]
Type: ParticleGenerator
Muzzle2flash[edit]
Type: ParticleGenerator
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoAmount[0] | 9999 | ||||||||
AmmoFlags[0] |
|
||||||||
AttachmentClass | Class'Weapons.CarnivalMGAttachment' | ||||||||
AutoSwitchPriority | 10 | ||||||||
Crosshair | "Crosshair_Pistol" | ||||||||
FireEndSound[0] | Sound'WeaponsA.AssaultRifle.AR_FireEnd' | ||||||||
FireLastReloadTime[0] | 1.8333 | ||||||||
FireLastRoundSound[0] | Sound'WeaponsA.AssaultRifle.AR_FireLastRound' | ||||||||
FireLastRoundTime[0] | 0.615 | ||||||||
FireOffset |
|
||||||||
FireSound[0] | Sound'WeaponsA.AssaultRifle.AR_Fire' | ||||||||
FireTime[0] | 0.1 | ||||||||
GroupOffset | 1 | ||||||||
IconIndex | 12 | ||||||||
ItemID | "S" | ||||||||
ItemName | "Heavy Machinegun" | ||||||||
MaxAmmo[0] | 9999 | ||||||||
MomentumTransfer[0] | 2000.0 | ||||||||
MyDamageType[0] | Class'U2.CarnivalMGDamage' | ||||||||
PickupAmmoCount | 9999 | ||||||||
PlayerViewOffset |
|
||||||||
ShakeMag[0] | 2.0 | ||||||||
ShakeTime[0] | 0.25 | ||||||||
TraceSpread[0] | 3.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Weapon.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
GetProjSpeed[edit]
Overrides: Weapon.GetProjSpeed
PlayFiring[edit]
simulated function PlayFiring ()
Overrides: Weapon.PlayFiring