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UE2:TurretWeapon (U2)

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U2 Object >> Actor >> Inventory >> Weapon >> TurretWeapon
Package: 
Weapons
Direct subclasses:
LowlandsGiantMortar, CarnivalMG, EnergyCannon, GardenMG, JuggernautCannon, JuggernautFlamethrower, Mortar, MultiRocket, RaptorMG, RoundHouseMG, WingedCannon

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Properties[edit]

EnergyCost[edit]

Type: float


Default value: 5.0E-4

MyThirdPersonActor[edit]

Type: Actor


OfflineSound[edit]

Type: Sound


Default value: Sound'VehiclesA.Generic.Error'

Default values[edit]

Property Value
bNetNotify True
bOnlyDirtyReplication False
bOnlyRelevantToOwner False

Functions[edit]

Events[edit]

PostNetReceive[edit]

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


Other instance functions[edit]

AttachToPawn[edit]

simulated function AttachToPawn (Pawn P)

Overrides: Inventory.AttachToPawn


ExecuteFire[edit]

simulated function ExecuteFire (optional bool bAltFire)

Overrides: Weapon.ExecuteFire


ProjectileFire[edit]

function Projectile ProjectileFire ()

Overrides: Weapon.ProjectileFire


SendEvent[edit]

simulated function SendEvent (string EventName)

Overrides: Weapon.SendEvent


TraceFire[edit]

function TraceFire (float TraceSpread)

Overrides: Weapon.TraceFire


UseAmmo[edit]

simulated function UseAmmo ()


States[edit]

DownWeapon[edit]

Inherits from: Weapon.DownWeapon

Modifiers: simulated

Ignores: AltFire, Fire

DownWeapon.BeginState[edit]

simulated event BeginState ()

Overrides: Weapon.DownWeapon.BeginState


DownWeapon.PutDown[edit]

simulated function bool PutDown ()

Overrides: Weapon.DownWeapon.PutDown