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UE2:EnergyCannon (U2)
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Object >> Actor >> Inventory >> Weapon >> TurretWeapon >> EnergyCannon |
Contents
- Package:
- Weapons
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Properties[edit]
EffectLocationA[edit]
Type: Object.Vector
EffectLocationB[edit]
Type: Object.Vector
EffectRotation[edit]
Type: Object.Rotator
FireA[edit]
Type: ParticleGenerator
FireB[edit]
Type: ParticleGenerator
MuzzleflashA[edit]
Type: ParticleGenerator
MuzzleFlashB[edit]
Type: ParticleGenerator
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoAmount[0] | 9999 | ||||||||
AmmoFlags[0] |
|
||||||||
AttachmentClass | Class'Weapons.EnergyCannonAttachment' | ||||||||
AutoSwitchPriority | 8 | ||||||||
Crosshair | "Crosshair_ER" | ||||||||
EnergyCost | 0.0010 | ||||||||
FireLastDownTime[0] | 2.0 | ||||||||
FireLastReloadTime[0] | 2.0 | ||||||||
FireLastRoundSound[0] | Sound'WeaponsA.EnergyRifle.ER_FireLastRound' | ||||||||
FireLastRoundTime[0] | 2.0 | ||||||||
FirePitch[0] |
|
||||||||
FireSound[0] | Sound'WeaponsA.EnergyRifle.ER_Fire' | ||||||||
FireTime[0] | 0.1 | ||||||||
GroupOffset | 1 | ||||||||
IconIndex | 7 | ||||||||
InventoryGroup | 4 | ||||||||
ItemID | "ER" | ||||||||
ItemName | "Energy Cannon" | ||||||||
MaxAmmo[0] | 9999 | ||||||||
PickupAmmoCount | 9999 | ||||||||
PlayerViewOffset |
|
||||||||
ReloadSound | Sound'WeaponsA.EnergyRifle.ER_Reload' | ||||||||
ReloadTime | 1.8 | ||||||||
ReloadUnloadedSound | Sound'WeaponsA.EnergyRifle.ER_ReloadUnloaded' | ||||||||
ReloadUnloadedTime | 1.8 | ||||||||
SelectSound | Sound'WeaponsA.EnergyRifle.ER_Select' | ||||||||
ShakeMag[0] | 1.0 | ||||||||
SoundVolume | 255 |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Weapon.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
AuthorityFire[edit]
function AuthorityFire ()
Overrides: Weapon.AuthorityFire
EverywhereFire[edit]
simulated function EverywhereFire ()
Overrides: Weapon.EverywhereFire
GetProjSpeed[edit]
Overrides: Weapon.GetProjSpeed
HandleTargetDetails[edit]
simulated function HandleTargetDetails (Actor A, Canvas Canvas, Object.Vector ViewLoc, Object.Rotator ViewRot)
Overrides: Weapon.HandleTargetDetails
PlayFiring[edit]
simulated function PlayFiring ()
Overrides: Weapon.PlayFiring
States[edit]
Firing[edit]
Inherits from: Weapon.Firing
Modifiers: simulated
Firing.BeginState[edit]
simulated event BeginState ()
Overrides: Weapon.Firing.BeginState
Firing.EndState[edit]
simulated event EndState ()
Overrides: Weapon.Firing.EndState
Firing.Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)