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UE2:LowlandsGiantMortar (U2)

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U2 Object >> Actor >> Inventory >> Weapon >> TurretWeapon >> LowlandsGiantMortar
Package: 
Weapons

null

Properties[edit]

BarrelEnd[edit]

Type: Object.Vector


End[edit]

Type: Object.Vector


FireBeam[edit]

Type: BendiBeamGenerator


FlashRotation[edit]

Type: Object.Rotator


HitLocation[edit]

Type: Object.Vector


HitNormal[edit]

Type: Object.Vector


Muzzledamage[edit]

Type: ParticleGenerator


Other[edit]

Type: Actor


Default values[edit]

Property Value
AmmoAmount[0] 9999
AmmoFlags[0]
Member Value
bRapidFire True
AttachmentClass Class'Weapons.LowlandsGiantMortarAttachment'
AutoSwitchPriority 10
Crosshair "Crosshair_Pistol"
EnergyCost 0.01
FireLastDownTime[0] 1.692
FireLastReloadTime[0] 3.23
FireOffset
Member Value
X 42.0
Y 9.0
Z -34.0
FireTime[0] 4.0
GroupOffset 1
IconIndex 12
ItemID "S"
ItemName "Mortar"
MaxAmmo[0] 9999
PickupAmmoCount 64
PlayerViewOffset
Member Value
X 20.0
Y 4.0
Z -32.0
ShakeMag[0] 0.0
ShakeTime[0] 0.0

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Weapon.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

GetProjSpeed[edit]

function float GetProjSpeed (bool bAlt)

Overrides: Weapon.GetProjSpeed


PlayFiring[edit]

simulated function PlayFiring ()

Overrides: Weapon.PlayFiring


States[edit]

Firing[edit]

Inherits from: Weapon.Firing

Modifiers: simulated

Ignores: AltFire, Fire