Always snap to grid

UE2:ChildLightningBolt (UT2004)

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UT2004 Object >> Actor >> xEmitter >> ChildLightningBolt
Package: 
XEffects
This class in other games:
UT2003

ChildLightningBolt.

Default values[edit]

Property Value
blockOnNet True
bReplicateMovement False
bSkipActorPropertyReplication True
LifeSpan 0.5
mLifeRange[0] 0.5
mLifeRange[1] 0.5
mMaxParticles 10
mParticleType PT_Branch
mPosDev
Member Value
X 15.0
Y 15.0
Z 15.0
mRegen False
mSizeRange[0] 15.0
mSizeRange[1] 15.0
mSpawnVecB
Member Value
X 20.0
Y 0.0
Z 10.0
mStartParticles 10
RemoteRole ROLE_DumbProxy
Skins[0] Texture'LightningBoltT'
Style STY_Additive

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

CheckMaxEffectDistance[edit]

simulated function bool CheckMaxEffectDistance (PlayerController P, Object.Vector SpawnLocation)

Overrides: Actor.CheckMaxEffectDistance