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UE2:ClassicSniperAttachment (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> ClassicSniperAttachment |
- Package:
- UTClassic
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Properties[edit]
mMuzFlash3rd[edit]
Type: xEmitter
SmokeOffsetZ[edit]
Type: float
Default value: 10.0
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
DrawScale | 0.16 | ||||||||
LightBrightness | 255.0 | ||||||||
LightEffect | LE_NonIncidence | ||||||||
LightHue | 30 | ||||||||
LightPeriod | 3 | ||||||||
LightRadius | 5.0 | ||||||||
LightSaturation | 170 | ||||||||
LightType | LT_Steady | ||||||||
Mesh | Mesh'NewWeapons2004.Sniper3rd' | ||||||||
RelativeLocation |
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RelativeRotation |
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Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
ThirdPersonEffects[edit]
simulated event ThirdPersonEffects ()
Overrides: xWeaponAttachment.ThirdPersonEffects
Other instance functions[edit]
GetTipLocation[edit]
simulated function Object.Vector GetTipLocation ()
Overrides: xWeaponAttachment.GetTipLocation