Gah - a solution with more questions. – EntropicLqd
UE2:CodeMonkey (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Author: Mfox $ $Date: 3/03/03 7:18p $ $Revision: 89 $ Name: CodeMonkey.uc Author: Aaron R Leiby Date: 3 January 2001 Description: Used to store various needed UnrealScript functions for the UI. Notes: How to use this class:
Constants[edit]
PauseKey[edit]
Value: 314
Pause_withDrawKey[edit]
Value: 278
PauseKey_Objectives[edit]
Value: 777
Properties[edit]
ApplySettingsText[edit]
Type: string
Modifiers: localized
Default value: "Applying settings..."
bLastHUDState[edit]
Type: bool
bLockHUDState[edit]
Type: bool
bNoResetMenus[edit]
Type: bool
bNoShadowUpdate[edit]
Type: bool
bPendingDetail[edit]
Type: bool
bPendingSuperUpdateShadow[edit]
Type: bool
bPendingUpdateShadow[edit]
Type: bool
EmptySlotText[edit]
Type: string
Modifiers: localized
Default value: "Empty Slot"
LevelDescCache[edit]
Type: LevelDesc
Array size: 10
PendingBPP[edit]
Type: string
PendingRes[edit]
Type: string
QuickSaveText[edit]
Type: string
Modifiers: localized
Default value: "QuickSave:"
Functions[edit]
See CodeMonkey functions.