Cogito, ergo sum
UE2:CollisionGlider (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Force >> GeometryCollider >> CollisionGlider |
- Package:
- ParticleSystems
- Within class:
- ParticleGenerator
- This class in other games:
- U2
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Author: Mfox $ $Date: 4/30/02 12:27p $ $Revision: 3 $ Name: CollisionGlider.uc Author: Aaron R Leiby Date: 23 July 2000 Description: How to use this class:
Properties[edit]
Property group 'CollisionGlider'[edit]
GlideFactor[edit]
Type: Object.Range
Modifiers: public
Default value:
Member | Value |
---|---|
A | 1.5 |
B | 1.5 |
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bCollisionNotify | True | ||||||
Elasticity |
|
Events[edit]
CollisionNotification[edit]
simulated event CollisionNotification (Object.ParticleHandle P, Actor.CheckResult Hit)
Overrides: GeometryCollider.CollisionNotification