My program doesn't have bugs. It just develops random features.
UE2:CollisionProxy (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> LegendActorComponent >> CollisionProxy |
- Package:
- Legend
- Direct subclasses:
- CollisionProxyIncoming, PowerStationCollisionProxy
- This class in other games:
- U2
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CollisionProxy.uc $Author: Mfox $ $Date: 4/30/02 12:22p $ $Revision: 3 $
Properties
TouchTarget
Type: Actor
Default values
Property | Value |
---|---|
CollisionHeight | 1.0 |
CollisionRadius | 1.0 |
Functions
Events
Touch
event Touch (Actor Other)
Overrides: Actor.Touch
UnTouch
event UnTouch (Actor Other)
Overrides: Actor.UnTouch
Other instance functions
CP_SetCollision
function CP_SetCollision (optional bool bNewColActors, optional bool bNewBlockActors, optional bool bNewBlockPlayers)
CP_SetCollisionSize
CP_SetLocation
function CP_SetLocation (Object.Vector NewLocation)
CP_SetTouchTarget
function CP_SetTouchTarget (Actor NewTouchTarget)