I don't need to test my programs. I have an error-correcting modem.

UE2:CollisionProxy (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2XMP Object >> Actor >> LegendActorComponent >> CollisionProxy
Package: 
Legend
Direct subclasses:
CollisionProxyIncoming, PowerStationCollisionProxy
This class in other games:
U2

CollisionProxy.uc $Author: Mfox $ $Date: 4/30/02 12:22p $ $Revision: 3 $

Properties

TouchTarget

Type: Actor


Default values

Property Value
CollisionHeight 1.0
CollisionRadius 1.0

Functions

Events

Touch

event Touch (Actor Other)

Overrides: Actor.Touch


UnTouch

event UnTouch (Actor Other)

Overrides: Actor.UnTouch


Other instance functions

CP_SetCollision

function CP_SetCollision (optional bool bNewColActors, optional bool bNewBlockActors, optional bool bNewBlockPlayers)


CP_SetCollisionSize

function CP_SetCollisionSize (float NewCollisionRadius, float NewCollisionHeight)


CP_SetLocation

function CP_SetLocation (Object.Vector NewLocation)


CP_SetTouchTarget

function CP_SetTouchTarget (Actor NewTouchTarget)