Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ColorModifier (UT2004)
- Package:
- Engine
- This class in other games:
- U2, U2XMP, UE2Runtime, UT2003
Changes the rendering color of a material. This is similar to drawing the material to a Canvas with a DrawColor other than white. The results of a ColorModifier aren't particularly "stable". In fact, Shaders and Combiners may revert the ColorModifier's effects.
Using a Combiner with CombineOperation = CO_Multiply
and a ConstantColor or plain-color Texture as the second material has the same visual result, but is more likely to "survive" additional modifiers.
Properties[edit]
Property group 'ColorModifier'[edit]
AlphaBlend[edit]
Type: bool
Whether the result should be alpha-blended.
Default value: True
Color[edit]
Type: Object.Color
The color to use when rendering the material. White means render unchanged, lower RGB values darken the corresponding RGB channels of the material.
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
RenderTwoSided[edit]
Type: bool
Whether the material should be rendered two-sided.
Default value: True
Default values[edit]
Property | Value |
---|---|
MaterialType | 9 |