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Difference between revisions of "UE2:ComboCrate (UT2004)"

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The "Camouflaged" [[liandri:Adrenaline#Combos|adrenaline combo]].
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==Properties==
 
==Properties==
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'''Type:''' {{cl|CrateActor}}
 
'''Type:''' {{cl|CrateActor}}
  
<!-- enter variable description -->
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A reference to the [[StaticMesh]] actor attached to the player
  
 
===Default values===
 
===Default values===
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! Property
 
! Property
 
! Value
 
! Value
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|-<noinclude>
 
| {{tl|ComboAnnouncementName||Combo}}
 
| {{tl|ComboAnnouncementName||Combo}}
 
| 'Camouflaged'
 
| 'Camouflaged'
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|-</noinclude>
 
| {{tl|Duration||Combo}}
 
| {{tl|Duration||Combo}}
 
| 45.0
 
| 45.0
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'''Overrides:''' {{tl|StartEffect|Combo}}
 
'''Overrides:''' {{tl|StartEffect|Combo}}
  
<!-- enter function description -->
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Spawns the {{tl|Effect}} actor.
  
 
====StopEffect====
 
====StopEffect====
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'''Overrides:''' {{tl|StopEffect|Combo}}
 
'''Overrides:''' {{tl|StopEffect|Combo}}
  
<!-- enter function description -->
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Destroys the {{tl|Effect}} actor.

Latest revision as of 13:38, 13 August 2009

UT2004 Object >> Actor >> Info >> Combo >> ComboCrate
Package: 
BonusPack
This class in other games:
UT2003

The "Camouflaged" adrenaline combo.

Properties[edit]

Effect[edit]

Type: CrateActor

A reference to the StaticMesh actor attached to the player

Default values[edit]

Property Value
ComboAnnouncementName 'Camouflaged'
Duration 45.0
ExecMessage "Camouflaged!"
keys[0] 4
keys[1] 4
keys[2] 4
keys[3] 4

Instance functions[edit]

StartEffect[edit]

function StartEffect (xPawn P)

Overrides: Combo.StartEffect

Spawns the Effect actor.

StopEffect[edit]

function StopEffect (xPawn P)

Overrides: Combo.StopEffect

Destroys the Effect actor.