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UE2:Controller functions (U2)

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U2 Object >> Actor >> Controller (functions)
Controller functions in other games:
U2XMP
Other member categories for this class:
instance functions, internal variables

Functions[edit]

Latent functions[edit]

FinishRotation[edit]

native(508) final latent function FinishRotation ()


MoveTo[edit]

native(500) final latent function MoveTo (Object.Vector NewDestination, optional Actor ViewFocus, optional bool bShouldWalk)


MoveToward[edit]

native(502) final latent function MoveToward (Actor NewTarget, optional Actor ViewFocus, optional float DestinationOffset, optional bool bUseStrafing, optional bool bShouldWalk)


WaitForLanding[edit]

native(527) final latent function WaitForLanding ()


Exec functions[edit]

SwitchToBestWeapon[edit]

exec function SwitchToBestWeapon ()


Native functions[edit]

actorReachable[edit]

native(520) final function bool actorReachable (Actor anActor)


AddController[edit]

native(529) final function AddController ()


CanSee[edit]

native(533) final function bool CanSee (Pawn Other)


EAdjustJump[edit]

native(523) final function Object.Vector EAdjustJump (float BaseZ, float XYSpeed)


EndClimbLadder[edit]

native function EndClimbLadder ()


FindBestInventoryPath[edit]

native(540) final function Actor FindBestInventoryPath (out float MinWeight)


FindPathTo[edit]

native(518) final function Actor FindPathTo (Object.Vector aPoint)


FindPathToIntercept[edit]

native final function Actor FindPathToIntercept (Pawn P, Actor RouteGoal, optional bool bWeightDetours)


FindPathToward[edit]

native(517) final function Actor FindPathToward (Actor anActor, optional bool bWeightDetours)


FindPathTowardNearest[edit]

native final function Actor FindPathTowardNearest (class<NavigationPointGoalClass, optional bool bWeightDetours)


FindRandomDest[edit]

native(525) final function NavigationPoint FindRandomDest ()


InLatentExecution[edit]

native final function bool InLatentExecution (int LatentActionNumber)


LineOfSightTo[edit]

native(514) final function bool LineOfSightTo (Actor Other)


PickAnyTarget[edit]

native(534) final function Actor PickAnyTarget (out float bestAim, out float bestDist, Object.Vector FireDir, Object.Vector projStart)


PickTarget[edit]

native(531) final function Pawn PickTarget (out float bestAim, out float bestDist, Object.Vector FireDir, Object.Vector projStart, float MaxRange)


PickWallAdjust[edit]

native(526) final function bool PickWallAdjust (Object.Vector HitNormal)


pointReachable[edit]

native(521) final function bool pointReachable (Object.Vector aPoint)


RemoveController[edit]

native(530) final function RemoveController ()


StopWaiting[edit]

native function StopWaiting ()


ValidPawn[edit]

native final function bool ValidPawn (Pawn P)


Events[edit]

AIHearSound[edit]

event AIHearSound (Actor Actor, int Id, Sound S, Object.Vector SoundLocation, Object.Vector Parameters, bool Attenuate)


AllowDetourTo[edit]

event bool AllowDetourTo (NavigationPoint N)


Desireability[edit]

event float Desireability (Pickup P)


Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


EnemyInvalid[edit]

event EnemyInvalid ()


EnemyNotVisible[edit]

event EnemyNotVisible ()


EnemyRangeTransition[edit]

event EnemyRangeTransition (float Distance)


HearNoise[edit]

event HearNoise (float Loudness, Actor NoiseMaker)


LongFall[edit]

event LongFall ()


MayFall[edit]

event MayFall ()


MonitoredPawnAlert[edit]

event MonitoredPawnAlert ()


NotifyBump[edit]

event bool NotifyBump (Actor Other)


NotifyHeadVolumeChange[edit]

event bool NotifyHeadVolumeChange (PhysicsVolume NewVolume)


NotifyHitMover[edit]

event NotifyHitMover (Object.Vector HitNormal, Mover Wall)


NotifyHitWall[edit]

event bool NotifyHitWall (Object.Vector HitNormal, Actor Wall)


NotifyJumpApex[edit]

event NotifyJumpApex ()


NotifyLanded[edit]

event bool NotifyLanded (Object.Vector HitNormal)


NotifyMissedJump[edit]

event NotifyMissedJump ()


NotifyPhysicsVolumeChange[edit]

event bool NotifyPhysicsVolumeChange (PhysicsVolume NewVolume)


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PreBeginPlay[edit]

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


PrepareForMove[edit]

event PrepareForMove (NavigationPoint Goal, ReachSpec Path)


RenderOverlays[edit]

simulated event RenderOverlays (Canvas Canvas)

Overrides: Actor.RenderOverlays


SeeEnemy[edit]

event SeeEnemy (Pawn Seen)


SetupSpecialPathAbilities[edit]

event SetupSpecialPathAbilities ()


SoakStop[edit]

event SoakStop (string problem)


Other instance functions[edit]

See Controller instance functions.