UE2:Controller functions (U2)
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Object >> Actor >> Controller (functions) |
- Controller functions in other games:
- Other member categories for this class:
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Functions
Latent functions
FinishRotation
native(508) final latent function FinishRotation ()
MoveTo
native(500) final latent function MoveTo (Object.Vector NewDestination, optional Actor ViewFocus, optional bool bShouldWalk)
MoveToward
native(502) final latent function MoveToward (Actor NewTarget, optional Actor ViewFocus, optional float DestinationOffset, optional bool bUseStrafing, optional bool bShouldWalk)
WaitForLanding
native(527) final latent function WaitForLanding ()
Exec functions
SwitchToBestWeapon
exec function SwitchToBestWeapon ()
Native functions
actorReachable
AddController
native(529) final function AddController ()
CanSee
EAdjustJump
EndClimbLadder
native function EndClimbLadder ()
FindBestInventoryPath
FindPathTo
native(518) final function Actor FindPathTo (Object.Vector aPoint)
FindPathToIntercept
native final function Actor FindPathToIntercept (Pawn P, Actor RouteGoal, optional bool bWeightDetours)
FindPathToward
FindPathTowardNearest
native final function Actor FindPathTowardNearest (class<NavigationPoint> GoalClass, optional bool bWeightDetours)
FindRandomDest
native(525) final function NavigationPoint FindRandomDest ()
InLatentExecution
LineOfSightTo
PickAnyTarget
native(534) final function Actor PickAnyTarget (out float bestAim, out float bestDist, Object.Vector FireDir, Object.Vector projStart)
PickTarget
native(531) final function Pawn PickTarget (out float bestAim, out float bestDist, Object.Vector FireDir, Object.Vector projStart, float MaxRange)
PickWallAdjust
native(526) final function bool PickWallAdjust (Object.Vector HitNormal)
pointReachable
native(521) final function bool pointReachable (Object.Vector aPoint)
RemoveController
native(530) final function RemoveController ()
StopWaiting
native function StopWaiting ()
ValidPawn
Events
AIHearSound
event AIHearSound (Actor Actor, int Id, Sound S, Object.Vector SoundLocation, Object.Vector Parameters, bool Attenuate)
AllowDetourTo
event bool AllowDetourTo (NavigationPoint N)
Desireability
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
EnemyInvalid
event EnemyInvalid ()
EnemyNotVisible
event EnemyNotVisible ()
EnemyRangeTransition
event EnemyRangeTransition (float Distance)
HearNoise
LongFall
event LongFall ()
MayFall
event MayFall ()
MonitoredPawnAlert
event MonitoredPawnAlert ()
NotifyBump
NotifyHeadVolumeChange
event bool NotifyHeadVolumeChange (PhysicsVolume NewVolume)
NotifyHitMover
event NotifyHitMover (Object.Vector HitNormal, Mover Wall)
NotifyHitWall
NotifyJumpApex
event NotifyJumpApex ()
NotifyLanded
event bool NotifyLanded (Object.Vector HitNormal)
NotifyMissedJump
event NotifyMissedJump ()
NotifyPhysicsVolumeChange
event bool NotifyPhysicsVolumeChange (PhysicsVolume NewVolume)
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
PreBeginPlay
simulated event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
PrepareForMove
event PrepareForMove (NavigationPoint Goal, ReachSpec Path)
RenderOverlays
simulated event RenderOverlays (Canvas Canvas)
Overrides: Actor.RenderOverlays
SeeEnemy
event SeeEnemy (Pawn Seen)
SetupSpecialPathAbilities
event SetupSpecialPathAbilities ()
SoakStop
event SoakStop (string problem)