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UE2:CacheManager structs (UT2004)
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(Redirected from UE2:CrosshairRecord (UT2004))
Object >> CacheManager (structs) |
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Structs[edit]
AnnouncerRecord[edit]
Modifiers: native, init
- string ClassName
- string FriendlyName
- string PackageName
- string FallbackPackage
- bool bEnglishOnly
- int RecordIndex
CrosshairRecord[edit]
Modifiers: native, init
GameRecord[edit]
Modifiers: native, init
- string ClassName
- string GameName
- string Description
- string TextName
- deco reference
- string GameAcronym
- string MapListClassName
- string MapPrefix
- string ScreenshotRef
- Gametype screenshot
- string HUDMenu
- Optional custom HUD settings menu for a gametype
- string RulesMenu
- Optional custom rule menu for a gametype
- bool bTeamGame
- Whether this is a team gametype
- byte GameTypeGroup
- 0 - UT2003, 1 - Bonus Pack, 2 - UT2004, 3 - Custom
- int RecordIndex
MapRecord[edit]
Modifiers: native, init
- string Acronym
- string MapName
- Full map filename (no extension)
- string TextName
- deco text reference
- string FriendlyName
- optional mapname
- string Author
- Author's name
- string Description
- Filled by deco text, or levelsummary
- int PlayerCountMin
- Recommended minplayer count
- int PlayerCountMax
- Recommended maxplayer count
- string ScreenshotRef
- string ExtraInfo
- int RecordIndex
MutatorRecord[edit]
Modifiers: native, init
- string ClassName
- string FriendlyName
- string Description
- string IconMaterialName
- string ConfigMenuClassName
- string GroupName
- int RecordIndex
- byte bActivated
Standard[edit]
Modifiers: native
VehicleRecord[edit]
Modifiers: native, init
WeaponRecord[edit]
Modifiers: native, init