Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:CustomBotConfig (UT2004)

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UT2004 Object >> CustomBotConfig
Package: 
UnrealGame
This class in other games:
UT2003

null

Properties[edit]

ConfigArray[edit]

Type: array<CustomConfiguration>

Modifiers: config


FavoriteWeapon[edit]

Type: string

Modifiers: localized


Default value: "Favorite Weapon:"

NoPreference[edit]

Type: string

Modifiers: localized


Default value: "No Weapon Preference"

Structs[edit]

CustomConfiguration[edit]

string CharacterName 
name of character (from UPL) to modify
string PlayerName 
name to change playername to.
string CustomVoice 
GameProfile.EPlayerPos CustomOrders 
string FavoriteWeapon 
float Aggressiveness 
0 to 1 (0.3 default, higher is more aggressive)
float Accuracy 
-1 to 1 (0 is default, higher is more accurate)
float CombatStyle 
0 to 1 (0= stay back more, 1 = charge more)
float StrafingAbility 
-1 to 1 (higher uses strafing more)
float Tactics 
-1 to 1 (higher uses better team tactics)
float ReactionTime 
-1 to 1
float Jumpiness 
0 to 1
bool bJumpy 
OBSOLETE

Static functions[edit]

AccuracyRating[edit]

final simulated static function int AccuracyRating (CustomConfiguration CC)


AggressivenessRating[edit]

final simulated static function int AggressivenessRating (CustomConfiguration CC)


AgilityRating[edit]

final simulated static function int AgilityRating (CustomConfiguration CC)


Customize[edit]

static function Customize (RosterEntry R)


GetFavoriteWeaponFor[edit]

final simulated static function string GetFavoriteWeaponFor (CustomConfiguration CC)


IndexFor[edit]

static function int IndexFor (string PlayerName)


RatingModifier[edit]

final simulated static function int RatingModifier (string CharacterName)


TacticsRating[edit]

final simulated static function int TacticsRating (CustomConfiguration CC)