My program doesn't have bugs. It just develops random features.
UE2:CustomBotConfig (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> CustomBotConfig |
- Package:
- UnrealGame
- This class in other games:
- UT2003
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Properties
ConfigArray
Type: array<CustomConfiguration>
Modifiers: config
FavoriteWeapon
Type: string
Modifiers: localized
Default value: "Favorite Weapon:"
NoPreference
Type: string
Modifiers: localized
Default value: "No Weapon Preference"
Structs
CustomConfiguration
- string CharacterName
- name of character (from UPL) to modify
- string PlayerName
- name to change playername to.
- string CustomVoice
- GameProfile.EPlayerPos CustomOrders
- string FavoriteWeapon
- float Aggressiveness
- 0 to 1 (0.3 default, higher is more aggressive)
- float Accuracy
- -1 to 1 (0 is default, higher is more accurate)
- float CombatStyle
- 0 to 1 (0= stay back more, 1 = charge more)
- float StrafingAbility
- -1 to 1 (higher uses strafing more)
- float Tactics
- -1 to 1 (higher uses better team tactics)
- float ReactionTime
- -1 to 1
- float Jumpiness
- 0 to 1
- bool bJumpy
- OBSOLETE
Static functions
AccuracyRating
final simulated static function int AccuracyRating (CustomConfiguration CC)
AggressivenessRating
final simulated static function int AggressivenessRating (CustomConfiguration CC)
AgilityRating
final simulated static function int AgilityRating (CustomConfiguration CC)
Customize
static function Customize (RosterEntry R)
GetFavoriteWeaponFor
final simulated static function string GetFavoriteWeaponFor (CustomConfiguration CC)
IndexFor
RatingModifier
TacticsRating
final simulated static function int TacticsRating (CustomConfiguration CC)