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UE2:DMSquad (UT2003)

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UT2003 Object >> Actor >> Info >> ReplicationInfo >> SquadAI >> DMSquad
Package: 
UnrealGame
Direct subclass:
MutSquadAI
This class in other games:
UT2004

DMSquad. operational AI control for DeathMatch each bot is on its own squad

Default values

Property Value
CurrentOrders 'Freelance'

Instance functions

AddBot

function AddBot (Bot B)

Overrides: SquadAI.AddBot


AssignCombo

function AssignCombo (Bot B)

Overrides: SquadAI.AssignCombo


AssignSquadResponsibility

function bool AssignSquadResponsibility (Bot B)

Overrides: SquadAI.AssignSquadResponsibility


BeDevious

function bool BeDevious ()

Overrides: SquadAI.BeDevious


CheckSquadObjectives

function bool CheckSquadObjectives (Bot B)

Overrides: SquadAI.CheckSquadObjectives


DisplayDebug

function DisplayDebug (Canvas Canvas, out float YL, out float YPos)

Overrides: SquadAI.DisplayDebug


FriendlyToward

function bool FriendlyToward (Pawn Other)

Overrides: SquadAI.FriendlyToward


GetOrders

function name GetOrders ()

Overrides: SquadAI.GetOrders


IsDefending

function bool IsDefending (Bot B)

Overrides: SquadAI.IsDefending


NearFormationCenter

function bool NearFormationCenter (Pawn P)

Overrides: SquadAI.NearFormationCenter


RemoveBot

function RemoveBot (Bot B)

Overrides: SquadAI.RemoveBot


SetEnemy

function bool SetEnemy (Bot B, Pawn NewEnemy)

Overrides: SquadAI.SetEnemy


ShouldDeferTo

function bool ShouldDeferTo (Controller C)

Overrides: SquadAI.ShouldDeferTo


WaitAtThisPosition

function bool WaitAtThisPosition (Pawn P)

Overrides: SquadAI.WaitAtThisPosition