Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:DMSquad (UT2003)
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Object >> Actor >> Info >> ReplicationInfo >> SquadAI >> DMSquad |
Contents
- Package:
- UnrealGame
- Direct subclass:
- MutSquadAI
- This class in other games:
- UT2004
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DMSquad. operational AI control for DeathMatch each bot is on its own squad
Default values
Property | Value |
---|---|
CurrentOrders | 'Freelance' |
Instance functions
AddBot
function AddBot (Bot B)
Overrides: SquadAI.AddBot
AssignCombo
function AssignCombo (Bot B)
Overrides: SquadAI.AssignCombo
AssignSquadResponsibility
Overrides: SquadAI.AssignSquadResponsibility
BeDevious
function bool BeDevious ()
Overrides: SquadAI.BeDevious
CheckSquadObjectives
Overrides: SquadAI.CheckSquadObjectives
DisplayDebug
Overrides: SquadAI.DisplayDebug
FriendlyToward
Overrides: SquadAI.FriendlyToward
GetOrders
function name GetOrders ()
Overrides: SquadAI.GetOrders
IsDefending
Overrides: SquadAI.IsDefending
NearFormationCenter
Overrides: SquadAI.NearFormationCenter
RemoveBot
function RemoveBot (Bot B)
Overrides: SquadAI.RemoveBot
SetEnemy
Overrides: SquadAI.SetEnemy
ShouldDeferTo
function bool ShouldDeferTo (Controller C)
Overrides: SquadAI.ShouldDeferTo
WaitAtThisPosition
Overrides: SquadAI.WaitAtThisPosition