Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:DamTypeLinkPlasma (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> DamageType >> WeaponDamageType >> DamTypeLinkPlasma |
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Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bDelayedDamage | True | ||||||||
bDetonatesGoop | True | ||||||||
DamageOverlayMaterial | Material'XGameShaders.PlayerShaders.LinkHit' | ||||||||
DamageOverlayTime | 0.5 | ||||||||
DeathString | "%o was served an extra helping of %k's plasma." | ||||||||
FemaleSuicide | "%o fried herself with her own plasma blast." | ||||||||
FlashFog |
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MaleSuicide | "%o fried himself with his own plasma blast." | ||||||||
VehicleDamageScaling | 0.67 | ||||||||
WeaponClass | Class'XWeapons.LinkGun' |
Static functions[edit]
GetHitEffects[edit]
Overrides: DamageType.GetHitEffects