Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:WeaponDamageType (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> DamageType >> WeaponDamageType |
- Package:
- UnrealGame
- Direct subclasses:
- DamTypeAssaultBullet, DamTypeAssaultGrenade, DamTypeBioGlob, DamTypeClassicHeadshot, DamTypeClassicSniper, DamTypeFlakChunk, DamTypeIonBlast, DamTypeLinkPlasma, DamTypeLinkShaft, DamTypeMinigunBullet, DamTypeONSAVRiLRocket, DamTypeONSGrenade, DamTypeONSMine, DamTypeRedeemer, DamTypeRocket, DamTypeShieldImpact, DamTypeShockBall, DamTypeShockBeam, DamTypeShockCombo, DamTypeSniperHeadShot, DamTypeSniperShot, DamTypeTeleFrag
- This class in other games:
- UT2003
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Properties[edit]
Property group 'WeaponDamageType'[edit]
WeaponClass[edit]
Default values[edit]
Property | Value |
---|---|
bDirectDamage | True |
Static functions[edit]
GetWeaponClass[edit]
static function string GetWeaponClass ()
Overrides: DamageType.GetWeaponClass