Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:WeaponDamageType (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> DamageType >> WeaponDamageType
Package: 
UnrealGame
Direct subclasses:
DamTypeAssaultBullet, DamTypeAssaultGrenade, DamTypeBioGlob, DamTypeClassicHeadshot, DamTypeClassicSniper, DamTypeFlakChunk, DamTypeIonBlast, DamTypeLinkPlasma, DamTypeLinkShaft, DamTypeMinigunBullet, DamTypeONSAVRiLRocket, DamTypeONSGrenade, DamTypeONSMine, DamTypeRedeemer, DamTypeRocket, DamTypeShieldImpact, DamTypeShockBall, DamTypeShockBeam, DamTypeShockCombo, DamTypeSniperHeadShot, DamTypeSniperShot, DamTypeTeleFrag
This class in other games:
UT2003

null

Properties[edit]

Property group 'WeaponDamageType'[edit]

WeaponClass[edit]

Type: class<Weapon>


Default values[edit]

Property Value
bDirectDamage True

Static functions[edit]

GetWeaponClass[edit]

static function string GetWeaponClass ()

Overrides: DamageType.GetWeaponClass