Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:DamTypeSniperHeadShot (UT2004)
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Object >> Actor >> DamageType >> WeaponDamageType >> DamTypeSniperHeadShot |
Damage type for headshots with the Lightning Gun.
Properties[edit]
HeadHunter[edit]
Type: Sound
Obsolete. This property is only still here for compatibility with UT2003 mods.
KillerMessage[edit]
Type: class<LocalMessage>
The message class to send to the player who killed someone else with a headshot.
Default value: Class'XGame.SpecialKillMessage'
Default values[edit]
Property | Value |
---|---|
bAlwaysSevers | True |
bCauseConvulsions | True |
bSpecial | True |
DamageOverlayMaterial | Material'XGameShaders.PlayerShaders.LightningHit' |
DamageOverlayTime | 0.9 |
DeathString | "%o's cranium was made extra crispy by %k's lightning gun." |
FemaleSuicide | "%o violated the laws of space-time and sniped herself." |
MaleSuicide | "%o violated the laws of space-time and sniped himself." |
WeaponClass | Class'XWeapons.SniperRifle' |
Static functions[edit]
GetHitEffects[edit]
Overrides: DamageType.GetHitEffects
Returns the flame and smoke effects that will be attached to the head bone of the victim.
IncrementKills[edit]
static function IncrementKills (Controller Killer)
Overrides: DamageType.IncrementKills
Increments the killer's headshot counter and announces "head hunter" for that player when the counter has reached 15.