Mostly Harmless
UE2:DamTypeSniperHeadShot (UT2003)
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Object >> Actor >> DamageType >> WeaponDamageType >> DamTypeSniperHeadShot |
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Properties[edit]
HeadHunter[edit]
Type: Sound
Default value: Sound'AnnouncerMain.HeadHunter'
KillerMessage[edit]
Type: class<LocalMessage>
Default value: Class'XGame.SpecialKillMessage'
Default values[edit]
Property | Value |
---|---|
bAlwaysSevers | True |
bCauseConvulsions | True |
bSpecial | True |
DamageOverlayMaterial | Material'XGameShaders.PlayerShaders.LightningHit' |
DamageOverlayTime | 1.0 |
DeathString | "%o's cranium was made extra crispy by %k's lightning gun." |
FemaleSuicide | "%o violated the laws of space-time and sniped herself." |
MaleSuicide | "%o violated the laws of space-time and sniped himself." |
WeaponClass | Class'XWeapons.SniperRifle' |
Static functions[edit]
GetHitEffects[edit]
Overrides: DamageType.GetHitEffects
IncrementKills[edit]
static function IncrementKills (Controller Killer)
Overrides: DamageType.IncrementKills