Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:DamTypeSniperHeadShot (UT2003)

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UT2003 Object >> Actor >> DamageType >> WeaponDamageType >> DamTypeSniperHeadShot
Package: 
XWeapons
This class in other games:
UT2004

null

Properties[edit]

HeadHunter[edit]

Type: Sound


Default value: Sound'AnnouncerMain.HeadHunter'

KillerMessage[edit]

Type: class<LocalMessage>


Default value: Class'XGame.SpecialKillMessage'

Default values[edit]

Property Value
bAlwaysSevers True
bCauseConvulsions True
bSpecial True
DamageOverlayMaterial Material'XGameShaders.PlayerShaders.LightningHit'
DamageOverlayTime 1.0
DeathString "%o's cranium was made extra crispy by %k's lightning gun."
FemaleSuicide "%o violated the laws of space-time and sniped herself."
MaleSuicide "%o violated the laws of space-time and sniped himself."
WeaponClass Class'XWeapons.SniperRifle'

Static functions[edit]

GetHitEffects[edit]

static function GetHitEffects (out class<xEmitterHitEffects[4], int VictemHealth)

Overrides: DamageType.GetHitEffects


IncrementKills[edit]

static function IncrementKills (Controller Killer)

Overrides: DamageType.IncrementKills