Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:SpecialKillMessage (UT2004)
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Object >> Actor >> Info >> LocalMessage >> SpecialKillMessage |
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Properties[edit]
Property group 'Messages'[edit]
DecapitationString[edit]
Type: string
Modifiers: localized
Default value: "Head Shot!!"
Internal variables[edit]
HeadShotSound[edit]
Type: Sound
OBSOLETE
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bFadeMessage | True | ||||||||||
bIsUnique | True | ||||||||||
DrawColor |
|
||||||||||
PosY | 0.1 | ||||||||||
StackMode | SM_Down |
Static functions[edit]
ClientReceive[edit]
static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString[edit]
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString