Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:SpecialKillMessage (UT2004)

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UT2004 Object >> Actor >> Info >> LocalMessage >> SpecialKillMessage
Package: 
XGame
This class in other games:
UT2003

null

Properties

Property group 'Messages'

DecapitationString

Type: string

Modifiers: localized


Default value: "Head Shot!!"

Internal variables

HeadShotSound

Type: Sound

OBSOLETE

Default values

Property Value
bFadeMessage True
bIsUnique True
DrawColor
Member Value
A 255
B 0
G 0
R 255
PosY 0.1
StackMode SM_Down

Static functions

ClientReceive

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString