I don't need to test my programs. I have an error-correcting modem.

UE2:DamTypeRedeemer (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> DamageType >> WeaponDamageType >> DamTypeRedeemer

Contents

Package: 
XWeapons
This class in other games:
UT2003

null

Default values[edit]

Property Value
bArmorStops False
bDelayedDamage True
bKUseOwnDeathVel True
bSuperWeapon True
DeathString "%o was PULVERIZED by %k!"
FemaleSuicide "%o was PULVERIZED!"
KDeathUpKick 600.0
KDeathVel 600.0
MaleSuicide "%o was PULVERIZED!"
WeaponClass Class'XWeapons.Redeemer'