Gah - a solution with more questions. – EntropicLqd
UE2:DamTypeShockBeam (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> DamageType >> WeaponDamageType >> DamTypeShockBeam |
- Package:
- XWeapons
- Direct subclass:
- DamTypeSuperShockBeam
- This class in other games:
- UT2003
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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Default values[edit]
Property | Value |
---|---|
bDetonatesGoop | True |
DamageOverlayMaterial | Material'UT2004Weapons.ShockHitShader' |
DamageOverlayTime | 0.8 |
DeathString | "%o was fatally enlightened by %k's shock beam." |
FemaleSuicide | "%o somehow managed to shoot herself with the shock rifle." |
GibPerterbation | 0.75 |
MaleSuicide | "%o somehow managed to shoot himself with the shock rifle." |
VehicleDamageScaling | 0.85 |
VehicleMomentumScaling | 0.5 |
WeaponClass | Class'XWeapons.ShockRifle' |
Static functions[edit]
GetHitEffects[edit]
Overrides: DamageType.GetHitEffects