I don't need to test my programs. I have an error-correcting modem.

UE2:DamTypeSuperShockBeam (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> DamageType >> WeaponDamageType >> DamTypeShockBeam >> DamTypeSuperShockBeam

Contents

Package: 
XWeapons
Direct subclass:
ZoomSuperShockBeamDamage
This class in other games:
UT2003

null

Default values[edit]

Property Value
bAlwaysSevers True
bLocationalHit False
VehicleDamageScaling 0.05
WeaponClass Class'XWeapons.SuperShockRifle'