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UE2:SuperShockRifle (UT2004)
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Object >> Actor >> Inventory >> Weapon >> ShockRifle >> SuperShockRifle |
- Package:
- XWeapons
- Direct subclass:
- ZoomSuperShockRifle
- This class in other games:
- UT, UT2003
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SuperShockRifle
Default values[edit]
Property | Value |
---|---|
AIRating | 1.0 |
bCanThrow | False |
bNetNotify | False |
FireModeClass[0] | XWeapons.SuperShockBeamFire |
FireModeClass[1] | XWeapons.SuperShockBeamFire |
ItemName | "Super Shock Rifle" |
PickupClass | Class'XWeapons.SuperShockRiflePickup' |
Functions[edit]
Events[edit]
RenderOverlays[edit]
simulated event RenderOverlays (Canvas Canvas)
Overrides: ShockRifle.RenderOverlays
Other instance functions[edit]
BestMode[edit]
function byte BestMode ()
Overrides: ShockRifle.BestMode
CheckOutOfAmmo[edit]
simulated function CheckOutOfAmmo ()
Overrides: Weapon.CheckOutOfAmmo
ConsumeAmmo[edit]
Overrides: Weapon.ConsumeAmmo
GetAIRating[edit]
function float GetAIRating ()
Overrides: ShockRifle.GetAIRating
RangedAttackTime[edit]
function float RangedAttackTime ()
Overrides: ShockRifle.RangedAttackTime
StartFire[edit]
Overrides: ShockRifle.StartFire