UE2:SuperShockRifle (UT2004)

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UT2004 Object >> Actor >> Inventory >> Weapon >> ShockRifle >> SuperShockRifle
Package:
XWeapons
Direct subclass:
ZoomSuperShockRifle
This class in other games:

SuperShockRifle

Default values

Functions

Events

RenderOverlays

simulated event RenderOverlays (Canvas Canvas)

Overrides: ShockRifle.RenderOverlays


Other instance functions

BestMode

function byte BestMode ()

Overrides: ShockRifle.BestMode


CheckOutOfAmmo

simulated function CheckOutOfAmmo ()

Overrides: Weapon.CheckOutOfAmmo


ConsumeAmmo

simulated function bool ConsumeAmmo (int Mode, float load, optional bool bAmountNeededIsMax)

Overrides: Weapon.ConsumeAmmo


GetAIRating

function float GetAIRating ()

Overrides: ShockRifle.GetAIRating


RangedAttackTime

function float RangedAttackTime ()

Overrides: ShockRifle.RangedAttackTime


StartFire

simulated function bool StartFire (int mode)

Overrides: ShockRifle.StartFire