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UE2:SuperShockRifle (UT2004)

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UT2004 Object >> Actor >> Inventory >> Weapon >> ShockRifle >> SuperShockRifle
Package: 
XWeapons
Direct subclass:
ZoomSuperShockRifle
This class in other games:
UT, UT2003

SuperShockRifle

Default values[edit]

Property Value
AIRating 1.0
bCanThrow False
bNetNotify False
FireModeClass[0] XWeapons.SuperShockBeamFire
FireModeClass[1] XWeapons.SuperShockBeamFire
ItemName "Super Shock Rifle"
PickupClass Class'XWeapons.SuperShockRiflePickup'

Functions[edit]

Events[edit]

RenderOverlays[edit]

simulated event RenderOverlays (Canvas Canvas)

Overrides: ShockRifle.RenderOverlays


Other instance functions[edit]

BestMode[edit]

function byte BestMode ()

Overrides: ShockRifle.BestMode


CheckOutOfAmmo[edit]

simulated function CheckOutOfAmmo ()

Overrides: Weapon.CheckOutOfAmmo


ConsumeAmmo[edit]

simulated function bool ConsumeAmmo (int Mode, float load, optional bool bAmountNeededIsMax)

Overrides: Weapon.ConsumeAmmo


GetAIRating[edit]

function float GetAIRating ()

Overrides: ShockRifle.GetAIRating


RangedAttackTime[edit]

function float RangedAttackTime ()

Overrides: ShockRifle.RangedAttackTime


StartFire[edit]

simulated function bool StartFire (int mode)

Overrides: ShockRifle.StartFire