My program doesn't have bugs. It just develops random features.
UE1:SuperShockRifle (UT)
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Object >> Actor >> Inventory >> Weapon >> TournamentWeapon >> ShockRifle >> SuperShockRifle |
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SuperShockRifle.
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
AimError | 650.0 | ||||||
AmmoName | Class'BotPack.SuperShockCore' | ||||||
DeathMessage | "%k electrified %o with the %w." | ||||||
HitDamage | 1000 | ||||||
InstFog |
|
||||||
ItemName | "Enhanced Shock Rifle" | ||||||
PickupMessage | "You got the enhanced Shock Rifle." | ||||||
PlayerViewMesh | LodMesh'Botpack.sshockm' | ||||||
ThirdPersonMesh | LodMesh'Botpack.SASMD2hand' |
Instance functions[edit]
AltFire[edit]
function AltFire (float Value)
Overrides: ShockRifle.AltFire
Fire[edit]
function Fire (float Value)
Overrides: TournamentWeapon.Fire
PlayAltFiring[edit]
simulated function PlayAltFiring ()
Overrides: ShockRifle.PlayAltFiring
PlayFiring[edit]
simulated function PlayFiring ()
Overrides: ShockRifle.PlayFiring
ProcessTraceHit[edit]
function ProcessTraceHit (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal, Object.Vector X, Object.Vector Y, Object.Vector Z)
Overrides: ShockRifle.ProcessTraceHit
RateSelf[edit]
Overrides: ShockRifle.RateSelf
SpawnEffect[edit]
function SpawnEffect (Object.Vector HitLocation, Object.Vector SmokeLocation)
Overrides: ShockRifle.SpawnEffect