My program doesn't have bugs. It just develops random features.

UE1:SuperShockRifle (UT)

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UT Object >> Actor >> Inventory >> Weapon >> TournamentWeapon >> ShockRifle >> SuperShockRifle
Package: 
BotPack
This class in other games:
UT2003, UT2004

SuperShockRifle.

Default values[edit]

Property Value
AimError 650.0
AmmoName Class'BotPack.SuperShockCore'
DeathMessage "%k electrified %o with the %w."
HitDamage 1000
InstFog
Member Value
X 800.0
Z 0.0
ItemName "Enhanced Shock Rifle"
PickupMessage "You got the enhanced Shock Rifle."
PlayerViewMesh LodMesh'Botpack.sshockm'
ThirdPersonMesh LodMesh'Botpack.SASMD2hand'

Instance functions[edit]

AltFire[edit]

function AltFire (float Value)

Overrides: ShockRifle.AltFire


Fire[edit]

function Fire (float Value)

Overrides: TournamentWeapon.Fire


PlayAltFiring[edit]

simulated function PlayAltFiring ()

Overrides: ShockRifle.PlayAltFiring


PlayFiring[edit]

simulated function PlayFiring ()

Overrides: ShockRifle.PlayFiring


ProcessTraceHit[edit]

function ProcessTraceHit (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal, Object.Vector X, Object.Vector Y, Object.Vector Z)

Overrides: ShockRifle.ProcessTraceHit


RateSelf[edit]

function float RateSelf (out int bUseAltMode)

Overrides: ShockRifle.RateSelf


SpawnEffect[edit]

function SpawnEffect (Object.Vector HitLocation, Object.Vector SmokeLocation)

Overrides: ShockRifle.SpawnEffect