Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:SuperShockRifle (UT2003)

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UT2003 Object >> Actor >> Inventory >> Weapon >> ShockRifle >> SuperShockRifle
Package: 
XWeapons
Direct subclass:
ZoomSuperShockRifle
This class in other games:
UT, UT2004

SuperShockRifle

Default values[edit]

Property Value
AIRating 1.0
bCanThrow False
FireModeClass[0] XWeapons.SuperShockBeamFire
FireModeClass[1] XWeapons.SuperShockBeamFire
ItemName "Super Shock Rifle"
PickupClass Class'XWeapons.SuperShockRiflePickup'

Instance functions[edit]

BestMode[edit]

function byte BestMode ()

Overrides: ShockRifle.BestMode


GetAIRating[edit]

function float GetAIRating ()

Overrides: ShockRifle.GetAIRating


RangedAttackTime[edit]

function float RangedAttackTime ()

Overrides: ShockRifle.RangedAttackTime


StartFire[edit]

simulated function bool StartFire (int mode)

Overrides: ShockRifle.StartFire