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UE2:ShockRifle (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- XWeapons
- Direct subclasses:
- ClassicShockRifle, SuperShockRifle
- This class in other games:
- UT, UT2004
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Shock Rifle
Properties[edit]
bRegisterTarget[edit]
Type: bool
bWaitForCombo[edit]
Type: bool
ComboStart[edit]
Type: Object.Vector
ComboTarget[edit]
Type: ShockProjectile
used by AI
Default values[edit]
Instance functions[edit]
BestMode[edit]
function byte BestMode ()
Overrides: Weapon.BestMode
DoCombo[edit]
function DoCombo ()
GetAIRating[edit]
function float GetAIRating ()
Overrides: Weapon.GetAIRating
RangedAttackTime[edit]
function float RangedAttackTime ()
Overrides: Weapon.RangedAttackTime
SetComboTarget[edit]
function SetComboTarget (ShockProjectile S)
StartFire[edit]
Overrides: Weapon.StartFire
WeaponCentered[edit]
simulated function bool WeaponCentered ()
Overrides: Weapon.WeaponCentered