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UE2:ShockProjectile (UT2003)
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Object >> Actor >> Projectile >> ShockProjectile |
Contents
- Package:
- XWeapons
- Direct subclass:
- ClassicShockProjectile
- This class in other games:
- UT2004
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ShockProjectile.
Properties[edit]
Property group 'ShockProjectile'[edit]
ComboAmmoCost[edit]
Type: int
Default value: 3
ComboDamage[edit]
Type: float
Default value: 200.0
ComboMomentumTransfer[edit]
Type: float
Default value: 150000.0
ComboRadius[edit]
Type: float
Default value: 275.0
ComboSound[edit]
Type: Sound
Default value: Sound'WeaponSounds.ShockRifle.ShockComboFire'
Internal variables[edit]
ComboTarget[edit]
Type: Pawn
for AI use
FlareTrail[edit]
Type: xEmitter
SparkleTrail[edit]
Type: xEmitter
tempStartLoc[edit]
Type: Object.Vector
Default values[edit]
Property | Value |
---|---|
AmbientSound | Sound'WeaponSounds.ShockRifle.ShockRifleProjectile' |
bAlwaysFaceCamera | True |
bDynamicLight | True |
bNetTemporary | False |
bOnlyDirtyReplication | True |
bProjTarget | True |
bSwitchToZeroCollision | True |
CollisionHeight | 10.0 |
CollisionRadius | 10.0 |
Damage | 45.0 |
DamageRadius | 150.0 |
DrawType | DT_Sprite |
ExplosionDecal | Class'XEffects.ShockAltDecal' |
ForceRadius | 40.0 |
ForceScale | 5.0 |
ForceType | FT_Constant |
ImpactSound | Sound'WeaponSounds.ShockRifle.ShockRifleExplosion' |
LifeSpan | 10.0 |
LightBrightness | 255.0 |
LightEffect | LE_QuadraticNonIncidence |
LightHue | 195 |
LightRadius | 4.0 |
LightSaturation | 85 |
LightType | LT_Steady |
MaxSpeed | 1150.0 |
MomentumTransfer | 70000.0 |
MyDamageType | Class'XWeapons.DamTypeShockBall' |
Skins[0] | Texture'XEffectMat.Shock.shock_core_low' |
SoundRadius | 100.0 |
SoundVolume | 255 |
Speed | 1150.0 |
Style | STY_Translucent |
Texture | Texture'XEffectMat.Shock.shock_core_low' |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
PreBeginPlay[edit]
simulated event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
TakeDamage[edit]
event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: Actor.TakeDamage
Timer[edit]
event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
DestroyTrails[edit]
simulated function DestroyTrails ()
Explode[edit]
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
Monitor[edit]
function Monitor (Pawn P)
ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch
SuperExplosion[edit]
function SuperExplosion ()
States[edit]
WaitForCombo[edit]
WaitForCombo.Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)