The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE2:ShockAttachment (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> ShockAttachment |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
MuzFlash[edit]
Type: xEmitter
MuzFlashClass[edit]
Default value: Class'XEffects.ShockProjMuzFlash3rd'
Default values[edit]
Property | Value |
---|---|
LightBrightness | 150.0 |
LightEffect | LE_NonIncidence |
LightHue | 200 |
LightPeriod | 3 |
LightRadius | 4.0 |
LightSaturation | 70 |
LightType | LT_Steady |
Mesh | Mesh'Weapons.ShockRifle_3rd' |
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
ThirdPersonEffects[edit]
simulated event ThirdPersonEffects ()
Overrides: xWeaponAttachment.ThirdPersonEffects