Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ShockProjMuzFlash3rd (UT2003)

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UT2003 Object >> Actor >> xEmitter >> ShockProjMuzFlash3rd
Package: 
XEffects
This class in other games:
UT2004

null

Properties[edit]

mNumPerFlash[edit]

Type: int


Default value: 1

Default values[edit]

Property Value
mAirResistance 0.0
mAttenKa 0.0
mColorRange[0]
Member Value
B 255
G 255
R 50
mColorRange[1]
Member Value
B 255
G 255
R 50
mGrowthRate 3.2
mLifeRange[0] 0.13
mLifeRange[1] 0.13
mMaxParticles 6
mMeshNodes[0] StaticMesh'MinigunFlashMesh'
mParticleType PT_Mesh
mPosRelative True
mRandOrient True
mRandTextures True
mRegenRange[0] 0.0
mRegenRange[1] 0.0
mSizeRange[0] 0.35
mSizeRange[1] 0.4
mSpawnVecB
Member Value
Z 0.0
mSpeedRange[0] 0.0
mSpeedRange[1] 0.0
mStartParticles 0
Skins[0] FinalBlend'XGameShaders.Minigun.ShockMuzFlash3rdFinal'
Style STY_Additive

Events[edit]

Trigger[edit]

simulated event Trigger (Actor Other, Pawn EventInstigator)

Overrides: xEmitter.Trigger