Mostly Harmless

UE2:ShockProjFire (UT2003)

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UT2003 Object >> Actor >> WeaponFire >> ProjectileFire >> ShockProjFire
Package: 
XWeapons
Direct subclass:
ClassicShockProjFire
This class in other games:
UT2004

null

Default values[edit]

Property Value
AmmoClass Class'XWeapons.ShockAmmo'
AmmoPerFire 1
BotRefireRate 0.35
bSplashDamage True
FireAnim 'AltFire'
FireAnimRate 1.5
FireForce "ShockRifleAltFire"
FireRate 0.6
FireSound Sound'WeaponSounds.ShockRifle.ShockRifleAltFire'
FlashEmitterClass Class'XEffects.ShockProjMuzFlash'
ProjectileClass Class'XWeapons.ShockProjectile'
ProjSpawnOffset
Member Value
X 24.0
Y 8.0
Z -12.0
ShakeOffsetMag
Member Value
X 0.0
Y 0.0
Z 0.0
ShakeOffsetRate
Member Value
X 0.0
Y 0.0
Z 0.0
ShakeRotMag
Member Value
X 60.0
Y 20.0
Z 0.0
ShakeRotRate
Member Value
X 1000.0
Y 1000.0
Z 0.0
ShakeRotTime 2.0

Instance functions[edit]

InitEffects[edit]

function InitEffects ()

Overrides: WeaponFire.InitEffects


SpawnProjectile[edit]

function Projectile SpawnProjectile (Object.Vector Start, Object.Rotator Dir)

Overrides: ProjectileFire.SpawnProjectile