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UE2:ShockProjFire (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> WeaponFire >> ProjectileFire >> ShockProjFire |
- Package:
- XWeapons
- Direct subclass:
- ClassicShockProjFire
- This class in other games:
- UT2004
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Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoClass | Class'XWeapons.ShockAmmo' | ||||||||
AmmoPerFire | 1 | ||||||||
BotRefireRate | 0.35 | ||||||||
bSplashDamage | True | ||||||||
FireAnim | 'AltFire' | ||||||||
FireAnimRate | 1.5 | ||||||||
FireForce | "ShockRifleAltFire" | ||||||||
FireRate | 0.6 | ||||||||
FireSound | Sound'WeaponSounds.ShockRifle.ShockRifleAltFire' | ||||||||
FlashEmitterClass | Class'XEffects.ShockProjMuzFlash' | ||||||||
ProjectileClass | Class'XWeapons.ShockProjectile' | ||||||||
ProjSpawnOffset |
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ShakeOffsetMag |
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ShakeOffsetRate |
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ShakeRotMag |
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ShakeRotRate |
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ShakeRotTime | 2.0 |
Instance functions[edit]
InitEffects[edit]
function InitEffects ()
Overrides: WeaponFire.InitEffects
SpawnProjectile[edit]
Overrides: ProjectileFire.SpawnProjectile