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UE2:ZoomSuperShockRifle (UT2003)
Object >> Actor >> Inventory >> Weapon >> ShockRifle >> SuperShockRifle >> ZoomSuperShockRifle |
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ZoomSuperShockRifle
Properties[edit]
Property group 'Gfx'[edit]
ArrowColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 255 |
borderX[edit]
Type: float
Default value: 60.0
borderY[edit]
Type: float
Default value: 60.0
ChargeColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
FocusColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 215 |
B | 126 |
G | 90 |
R | 71 |
focusX[edit]
Type: float
Default value: 135.0
focusY[edit]
Type: float
Default value: 105.0
innerArrowsX[edit]
Type: float
Default value: 42.0
innerArrowsY[edit]
Type: float
Default value: 42.0
NoTargetColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 200 |
G | 200 |
R | 200 |
RechargeOrigin[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 600.0 |
Y | 330.0 |
Z | 0.0 |
RechargeSize[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 10.0 |
Y | -180.0 |
Z | 0.0 |
TargetColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
testX[edit]
Type: float
Default value: 100.0
testY[edit]
Type: float
Default value: 100.0
Property group 'ZoomSuperShockRifle'[edit]
chargeEmitter[edit]
Type: xEmitter
zoomed[edit]
Type: bool
Internal variables[edit]
LastFOV[edit]
Type: float
Modifiers: transient
Default values[edit]
Property | Value |
---|---|
bSniping | True |
FireModeClass[0] | XWeapons.ZoomSuperShockBeamFire |
FireModeClass[1] | XWeapons.SniperZoom |
Functions[edit]
Events[edit]
ClientStartFire[edit]
Overrides: Weapon.ClientStartFire
ClientStopFire[edit]
Overrides: Weapon.ClientStopFire
Destroyed[edit]
Overrides: Weapon.Destroyed
PostBeginPlay[edit]
Overrides: Weapon.PostBeginPlay
RenderOverlays[edit]
Overrides: Weapon.RenderOverlays
Other instance functions[edit]
BringUp[edit]
Overrides: Weapon.BringUp
ClientWeaponThrown[edit]
Overrides: Weapon.ClientWeaponThrown
PutDown[edit]
Overrides: Weapon.PutDown