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UE2:ZoomSuperShockRifle (UT2003)

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UT2003 Object >> Actor >> Inventory >> Weapon >> ShockRifle >> SuperShockRifle >> ZoomSuperShockRifle
Package: 
XWeapons
This class in other games:
UT2004

ZoomSuperShockRifle

Properties[edit]

Property group 'Gfx'[edit]

ArrowColor[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 0
R 255

borderX[edit]

Type: float


Default value: 60.0

borderY[edit]

Type: float


Default value: 60.0

ChargeColor[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 255
G 255
R 255

FocusColor[edit]

Type: Object.Color


Default value:

Member Value
A 215
B 126
G 90
R 71

focusX[edit]

Type: float


Default value: 135.0

focusY[edit]

Type: float


Default value: 105.0

innerArrowsX[edit]

Type: float


Default value: 42.0

innerArrowsY[edit]

Type: float


Default value: 42.0

NoTargetColor[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 200
G 200
R 200

RechargeOrigin[edit]

Type: Object.Vector


Default value:

Member Value
X 600.0
Y 330.0
Z 0.0

RechargeSize[edit]

Type: Object.Vector


Default value:

Member Value
X 10.0
Y -180.0
Z 0.0

TargetColor[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 255
G 255
R 255

testX[edit]

Type: float


Default value: 100.0

testY[edit]

Type: float


Default value: 100.0

Property group 'ZoomSuperShockRifle'[edit]

chargeEmitter[edit]

Type: xEmitter


zoomed[edit]

Type: bool


Internal variables[edit]

LastFOV[edit]

Type: float

Modifiers: transient


Default values[edit]

Property Value
bSniping True
FireModeClass[0] XWeapons.ZoomSuperShockBeamFire
FireModeClass[1] XWeapons.SniperZoom

Functions[edit]

Events[edit]

ClientStartFire[edit]

simulated event ClientStartFire (int mode)

Overrides: Weapon.ClientStartFire


ClientStopFire[edit]

simulated event ClientStopFire (int mode)

Overrides: Weapon.ClientStopFire


Destroyed[edit]

simulated event Destroyed ()

Overrides: Weapon.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Weapon.PostBeginPlay


RenderOverlays[edit]

simulated event RenderOverlays (Canvas Canvas)

Overrides: Weapon.RenderOverlays


Other instance functions[edit]

BringUp[edit]

simulated function BringUp (optional Weapon PrevWeapon)

Overrides: Weapon.BringUp


ClientWeaponThrown[edit]

simulated function ClientWeaponThrown ()

Overrides: Weapon.ClientWeaponThrown


PutDown[edit]

simulated function bool PutDown ()

Overrides: Weapon.PutDown


SetZoomBlendColor[edit]

simulated function SetZoomBlendColor (Canvas c)