Gah - a solution with more questions. – EntropicLqd

UE2:ZoomSuperShockBeamFire (UT2003)

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UT2003 Object >> Actor >> WeaponFire >> InstantFire >> ShockBeamFire >> SuperShockBeamFire >> ZoomSuperShockBeamFire
Package: 
XWeapons
This class in other games:
UT2004

null

Properties[edit]

bAllowMultiHit[edit]

Type: bool

Modifiers: config


Default value: True

Default values[edit]

Property Value
DamageType Class'XWeapons.ZoomSuperShockBeamDamage'

Instance functions[edit]

AllowMultiHit[edit]

function bool AllowMultiHit ()

Overrides: SuperShockBeamFire.AllowMultiHit