Gah - a solution with more questions. – EntropicLqd
UE2:ZoomSuperShockBeamFire (UT2003)
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Object >> Actor >> WeaponFire >> InstantFire >> ShockBeamFire >> SuperShockBeamFire >> ZoomSuperShockBeamFire |
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Properties[edit]
bAllowMultiHit[edit]
Type: bool
Modifiers: config
Default value: True
Default values[edit]
Property | Value |
---|---|
DamageType | Class'XWeapons.ZoomSuperShockBeamDamage' |
Instance functions[edit]
AllowMultiHit[edit]
function bool AllowMultiHit ()
Overrides: SuperShockBeamFire.AllowMultiHit