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UE2:DamTypeShockBeam (UT2003)

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UT2003 Object >> Actor >> DamageType >> WeaponDamageType >> DamTypeShockBeam
Package: 
XWeapons
Direct subclass:
DamTypeSuperShockBeam
This class in other games:
UT2004

null

Default values[edit]

Property Value
bDetonatesGoop True
DamageOverlayMaterial Material'XGameShaders.PlayerShaders.LightningHit'
DamageOverlayTime 1.0
DeathString "%o was fatally enlightened by %k's shock beam."
FemaleSuicide "%o somehow managed to shoot herself with the shock rifle."
GibPerterbation 0.75
MaleSuicide "%o somehow managed to shoot himself with the shock rifle."
WeaponClass Class'XWeapons.ShockRifle'

Static functions[edit]

GetHitEffects[edit]

static function GetHitEffects (out class<xEmitterHitEffects[4], int VictemHealth)

Overrides: DamageType.GetHitEffects