Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:DamTypeSniperShot (UT2004)

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UT2004 Object >> Actor >> DamageType >> WeaponDamageType >> DamTypeSniperShot
Package: 
XWeapons
This class in other games:
UT2003

null

Default values[edit]

Property Value
bCauseConvulsions True
bDetonatesGoop True
DamageOverlayMaterial Material'XGameShaders.PlayerShaders.LightningHit'
DamageOverlayTime 0.9
DeathString "%o rode %k's lightning."
FemaleSuicide "%o had an electrifying experience."
GibPerterbation 0.25
MaleSuicide "%o had an electrifying experience."
VehicleDamageScaling 0.85
WeaponClass Class'XWeapons.SniperRifle'

Static functions[edit]

GetHitEffects[edit]

static function GetHitEffects (out class<xEmitterHitEffects[4], int VictemHealth)

Overrides: DamageType.GetHitEffects