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UE2:DamageFilter (U2)

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U2 Object >> Actor >> Info >> DamageFilter
Package: 
Engine
Direct subclasses:
DamageFilterDeployed, DamageFilterForceWall, DamageFilterVehicles
This class in other games:
U2XMP

$Workfile: DamageFilter.uc $ Created By: Mark Poesch Created On: 2/10/01 $Author: Pcarlson $ $Date: 7/15/02 4:15p $ $Revision: 4 $

Constants[edit]

MaxFilteredDamageTypes[edit]

Value: 12


Properties[edit]

Filter[edit]

Type: STRUCT_DamageFilter

Array size: 12 (MaxFilteredDamageTypes)


Structs[edit]

STRUCT_DamageFilter[edit]

class<DamageType> DamageType 
float DamageMultiplier 
float MomentumMultiplier 

Static functions[edit]

ApplyFilter[edit]

static function ApplyFilter (out int Damage, out Object.Vector Momentum, class<DamageTypeDamageType, optional out float DamageFloat)