I'm a doctor, not a mechanic

UE2:DamageFilter (U2XMP)

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U2XMP Object >> Actor >> Info >> DamageFilter
Package: 
U2
Direct subclasses:
DamageFilterEMP, DamageFilterThermal, DamageFilterAll, DamageFilterAraknid, DamageFilterBiological, DamageFilterDecoration, DamageFilterDefault, DamageFilterDeployed, DamageFilterDrakk, DamageFilterElectrical, DamageFilterFleshTakkra, DamageFilterFlesh, DamageFilterIzarian, DamageFilterKai, DamageFilterLights, DamageFilterPhysical, DamageFilterPlayer, DamageFilterPowerSuit, DamageFilterPsionic, DamageFilterSkaarj, DamageFilterSpore, DamageFilterTakkra, DamageFilterTosc
This class in other games:
U2

$Workfile: DamageFilter.uc $ Created By: Mark Poesch Created On: 2/10/01 $Author: Pcarlson $ $Date: 7/15/02 4:15p $ $Revision: 4 $

Constants[edit]

MaxFilteredDamageTypes[edit]

Value: 10


Properties[edit]

Filter[edit]

Type: STRUCT_DamageFilter

Array size: 10 (MaxFilteredDamageTypes)


Structs[edit]

STRUCT_DamageFilter[edit]

class<DamageType> DamageType 
float DamageMultiplier 
float MomentumMultiplier 

Static functions[edit]

ApplyFilter[edit]

static function ApplyFilter (out int Damage, out Object.Vector Momentum, class<DamageTypeDamageType, optional out float DamageFloat)