Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:DamageTypeBiologicalGas (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U2XMP Object >> Actor >> DamageType >> DamageTypeImpl >> DamageTypeBiological >> DamageTypeBiologicalGas
Package: 
U2
This class in other games:
U2

$Workfile: DamageTypeBiologicalGas.uc $ Created By: Mark Poesch Created On: 4/17/01 $Author: Mbaldwin $ $Date: 9/03/02 3:22p $ $Revision: 4 $

Default values[edit]

Property Value
DeathString "%o was gassed by %k."
EffectDuration 2.0
GibModifier 0.0

Static functions[edit]

HandleDamageEffect[edit]

static function HandleDamageEffect (Actor Victim, float Damage, Object.Vector HitLocation)

Overrides: DamageTypeImpl.HandleDamageEffect