There is no spoon
UE2:DeathMessage (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> LocalMessage >> DeathMessage |
- Package:
- Engine
- Direct subclass:
- XMPDeathMessage
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
A Death Message.
Switch 0: Kill RelatedPRI_1 is the Killer. RelatedPRI_2 is the Victim. OptionalObject is the DamageType Class.
Properties[edit]
Property group 'Message'[edit]
KilledString[edit]
Type: string
Modifiers: localized
Default value: "was killed by"
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bIsSpecial | False | ||||||||
DrawColor |
|
||||||||
Lifetime | 10 | ||||||||
MessageHolder | "DeathMessageHolder" | ||||||||
MessageLabel | "DeathMessageLabel" |
Static functions[edit]
GetString[edit]
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString