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UE2:DeathMessage (U2)

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U2 Object >> Actor >> Info >> LocalMessage >> DeathMessage
Package: 
Engine
Direct subclass:
XMPDeathMessage

A Death Message.

Switch 0: Kill RelatedPRI_1 is the Killer. RelatedPRI_2 is the Victim. OptionalObject is the DamageType Class.

Properties[edit]

Property group 'Message'[edit]

KilledString[edit]

Type: string

Modifiers: localized


Default value: "was killed by"

Default values[edit]

Property Value
bIsSpecial False
DrawColor
Member Value
B 80
G 80
R 80
Lifetime 10
MessageHolder "DeathMessageHolder"
MessageLabel "DeathMessageLabel"

Static functions[edit]

GetString[edit]

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString