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UE2:DebugInfoManager (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> DebugInfoManager |
Contents
- Package:
- Legend
- Direct subclasses:
- HitActorDebugInfoManager, ScoreboardInfoManager
- This class in other games:
- U2XMP
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DebugInfoManager.uc $Author: Mfox $ $Date: 9/03/02 9:12p $ $Revision: 9 $
Properties[edit]
bConsoleEcho[edit]
Type: bool
Modifiers: config
echo display to console
bEnabled[edit]
Type: byte
0=disabled, >0 = various levels of "enabled"
bLogfileEcho[edit]
Type: bool
Modifiers: config
echo display to log file
InfoStrings[edit]
filled in by subclasses
MaxEnabled[edit]
Type: int
subclasses can support multiple levels of "enabledness"
Default value: 1
PCOwner[edit]
Type: PlayerController
XOffset[edit]
Type: int
Modifiers: config
X offset for displayed strings
Default value: 4
YOffset[edit]
Type: int
Modifiers: config
Y offset for displayed strings
Default value: 136
Instance functions[edit]
Cleanup[edit]
function Cleanup ()
ClearInfoStrings[edit]
function ClearInfoStrings ()
CycleEnabled[edit]
function CycleEnabled ()
DoDrawText[edit]
GetEchoToConsole[edit]
function bool GetEchoToConsole ()
GetEchoToLog[edit]
function bool GetEchoToLog ()
GetEnabled[edit]
function byte GetEnabled ()
Initialize[edit]
function Initialize (PlayerController PC)
PostRender[edit]
simulated interface function PostRender (Canvas Canvas)
SetEchoToConsole[edit]
function SetEchoToConsole (bool bVal)
SetEchoToLog[edit]
function SetEchoToLog (bool bVal)
SetEnabled[edit]
function SetEnabled (byte bVal)
SetInfoStrings[edit]
function SetInfoStrings ()