Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:HitActorDebugInfoManager (U2)

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U2 Object >> DebugInfoManager >> HitActorDebugInfoManager
Package: 
U2
This class in other games:
U2XMP

HitActorDebugInfoManager.uc $Author: Mfox $ $Date: 12/12/02 12:44p $ $Revision: 53 $

Properties[edit]

ActorToShow[edit]

Type: Actor

Modifiers: private


bShowAnimInfo[edit]

Type: bool

Modifiers: config


bShowLevel[edit]

Type: bool

Modifiers: config


Default values[edit]

Property Value
YOffset 256

Instance functions[edit]

Cleanup[edit]

function Cleanup ()

Overrides: DebugInfoManager.Cleanup


DoSetInfoStrings[edit]

function DoSetInfoStrings (Actor A)


DoSetInfoStringsLevel[edit]

function DoSetInfoStringsLevel ()


GetActorToShow[edit]

function Actor GetActorToShow ()


GetBaseInfo[edit]

function string GetBaseInfo ()


GetShowAnimInfo[edit]

function bool GetShowAnimInfo ()


GetShowLevel[edit]

function bool GetShowLevel ()


SetActorToShow[edit]

function SetActorToShow (Actor A)


SetInfoStrings[edit]

function SetInfoStrings ()

Overrides: DebugInfoManager.SetInfoStrings


SetLevelHit[edit]

function bool SetLevelHit ()


SetShowAnimInfo[edit]

function SetShowAnimInfo (bool bVal)


SetShowLevel[edit]

function SetShowLevel (bool bVal)


ShowAnimInfo[edit]

function ShowAnimInfo (Actor A)


ShowInventoryInfo[edit]

function ShowInventoryInfo (Pawn P)


ShowPawnInfo[edit]

function ShowPawnInfo (Pawn P)


ShowWeaponInfo[edit]

function ShowWeaponInfo (Pawn P)