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UE2:DecisionTrigger (UE2Runtime)
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DecisionTrigger: Trigger that may or may not activate when touched or triggered by AI controlled pawn, based on DecisionTrigger attributes and AIController decision OBSOLETE - superceded by ScriptedSequence and ScriptedTrigger + TriggeredCondition
Default values[edit]
Property | Value |
---|---|
bObsolete | True |