Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:DeployPointGainedMessage (U2)

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U2 Object >> Actor >> Info >> LocalMessage >> DeployPointGainedMessage
Package: 
U2

null

Default values[edit]

Property Value
DrawColor
Member Value
B 0
R 0
MessageHolder "GameMessageHolder"
MessageLabel "GameMessageLabel"
MessageSound Sound'U2XMPA.GameNotify.DeployPointGained'
MessageText "Deploy Point Gained"

Static functions[edit]

ClientReceive[edit]

static function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive