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UE2:DeployableInventory (U2XMP)
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Contents
- Package:
- U2XMP
- Direct subclasses:
- EnergyRelayDeployable, AutoTurretDeployable, FieldGeneratorDeployable, ProximitySensorDeployable, RocketTurretDeployable
- This class in other games:
- U2
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Workfile: DeployableInventory.uc $ Created By: Mark Poesch Created On: 6/30/2001 $Author: Mfox $ $Date: 12/13/02 2:32a $ $Revision: 29 $
Constants[edit]
DeployHeight[edit]
Value: 32
DeployBuffer[edit]
Value: 1
Properties[edit]
DeployClass[edit]
Type: class<DeployedUnit>
DeployFailedSound[edit]
Type: Sound
Default value: Sound'U2XMPA.XMPUnit.DeployFailed'
ItemHealthArray[edit]
Modifiers: travel
Array containing the health of all XMP components in inventory
MaxDeployDistance[edit]
Type: float
Default value: 60.0
XMPIcon[edit]
Type: string
Default value: "Default"
Default values[edit]
Property | Value |
---|---|
bActivatable | True |
bMergesCopies | True |
CrosshairName | "XMP_Cross" |
Instance functions[edit]
ActivateUnit[edit]
Overrides: U2XMPItem.ActivateUnit
CanDeploy[edit]
function bool CanDeploy ()
Deploy[edit]
OutputItemArray[edit]
function OutputItemArray ()
SetCrosshair[edit]
simulated function SetCrosshair ()
Overrides: U2Weapon.SetCrosshair
TransferSpecialProperties[edit]
function TransferSpecialProperties ()
Overrides: Inventory.TransferSpecialProperties
UnSetCrosshair[edit]
simulated function UnSetCrosshair ()
Overrides: U2Weapon.UnSetCrosshair
UpdateDeployedActor[edit]
function UpdateDeployedActor (DeployedUnit A)
UpdateInventoryHealth[edit]
function UpdateInventoryHealth (int Health)