Mostly Harmless
UE2:U2Weapon instance functions (U2XMP)
Contents
- 1 Instance functions
- 1.1 AdjustAim
- 1.2 AdjustProjectileAim
- 1.3 AdjustTraceAim
- 1.4 AdjustTraceFireHit
- 1.5 AltFire
- 1.6 AuthorityAltFire
- 1.7 AuthorityFire
- 1.8 CalcDrawOffset
- 1.9 CalcFireOffset
- 1.10 CalcShellOffset
- 1.11 ClearWeaponEffects
- 1.12 ClientFinish
- 1.13 ClientTraceImpact
- 1.14 ClientWeaponSet
- 1.15 ConstructDeco
- 1.16 DefaultRating
- 1.17 DestructDeco
- 1.18 DispatchWeaponNotifies
- 1.19 DMW
- 1.20 DrawDecos
- 1.21 DrawWeapon
- 1.22 DropFrom
- 1.23 EjectShell
- 1.24 EverywhereAltFire
- 1.25 EverywhereFire
- 1.26 FindBestTarget
- 1.27 FindTraceTarget
- 1.28 Finish
- 1.29 Fire
- 1.30 GetAltFireAmmoUsed
- 1.31 GetAttitudeTo
- 1.32 GetClipAmount
- 1.33 GetClipSize
- 1.34 GetConsole
- 1.35 GetFireAmmoUsed
- 1.36 GetGunButtSound
- 1.37 GetModeRating
- 1.38 GetWeaponAnimationType
- 1.39 GetWeaponDistanceToEnemy
- 1.40 GetWeaponRating
- 1.41 GiveAmmo
- 1.42 GiveTo
- 1.43 GreaterThan
- 1.44 HandleCrosshairGlow
- 1.45 HandlePickupQuery
- 1.46 HandleTargetDetails
- 1.47 HandleWaterShot
- 1.48 HasEnoughAmmo
- 1.49 HasEnoughModeAmmo
- 1.50 IsTargetable
- 1.51 LessThan
- 1.52 MaybePixieReload
- 1.53 MeleeAttack
- 1.54 MeshAgentCallActionEx
- 1.55 MeshAgentSetInputCurValueEx
- 1.56 MouseMove
- 1.57 NextWeapon
- 1.58 NoEnemyRating
- 1.59 NotifyCutsceneBegin
- 1.60 NotifyPlaySoundSlot
- 1.61 NotUsingRangeRating
- 1.62 PawnAgentEvent
- 1.63 PlayAltFiring
- 1.64 PlayAnimEx
- 1.65 PlayFiring
- 1.66 PlayPostSelect
- 1.67 PlaySelect
- 1.68 PostModifyRatings
- 1.69 PostRecvOwner
- 1.70 PostSetAimingParameters
- 1.71 PreModifyRatings
- 1.72 PreSetAimingParameters
- 1.73 PrevWeapon
- 1.74 ProcessTraceHitEx
- 1.75 ProjectileFire
- 1.76 RateSelf
- 1.77 RecommendWeapon
- 1.78 Refresh
- 1.79 Reload
- 1.80 SelectFiringMode
- 1.81 SetCrosshair
- 1.82 SetFireSkin
- 1.83 SetFireStartLocations
- 1.84 ShouldSwitchWeapon
- 1.85 StartAdjust
- 1.86 SuggestAttackStyle
- 1.87 SuggestAttackStyleMode
- 1.88 SuggestAttackStyleNoEnemy
- 1.89 SuggestAttackStyleNoRange
- 1.90 SuggestDefenseStyle
- 1.91 SwitchAway
- 1.92 SwitchPriority
- 1.93 TraceFire
- 1.94 TraceFireFailed
- 1.95 UnSetCrosshair
- 1.96 UnsetFireSkin
- 1.97 UpdateAltRanges
- 1.98 UpdateCrosshair
- 1.99 UpdatePriRanges
- 1.100 UpdateRanges
- 1.101 WeaponChange
;Other member categories for this class::property group
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Instance functions[edit]
AdjustAim[edit]
AdjustProjectileAim[edit]
AdjustTraceAim[edit]
AdjustTraceFireHit[edit]
AltFire[edit]
Overrides: Weapon.AltFire
AuthorityAltFire[edit]
AuthorityFire[edit]
CalcDrawOffset[edit]
CalcFireOffset[edit]
CalcShellOffset[edit]
ClearWeaponEffects[edit]
Overrides: Weapon.ClearWeaponEffects
ClientFinish[edit]
ClientTraceImpact[edit]
ClientWeaponSet[edit]
Overrides: Weapon.ClientWeaponSet
ConstructDeco[edit]
DefaultRating[edit]
DestructDeco[edit]
DispatchWeaponNotifies[edit]
DMW[edit]
DrawDecos[edit]
DrawWeapon[edit]
DropFrom[edit]
Overrides: Weapon.DropFrom
EjectShell[edit]
EverywhereAltFire[edit]
EverywhereFire[edit]
FindBestTarget[edit]
FindTraceTarget[edit]
Finish[edit]
Fire[edit]
Overrides: Weapon.Fire
GetAltFireAmmoUsed[edit]
GetAttitudeTo[edit]
GetClipAmount[edit]
Overrides: Weapon.GetClipAmount
GetClipSize[edit]
Overrides: Weapon.GetClipSize
GetConsole[edit]
GetFireAmmoUsed[edit]
GetGunButtSound[edit]
GetModeRating[edit]
GetWeaponAnimationType[edit]
GetWeaponDistanceToEnemy[edit]
GetWeaponRating[edit]
GiveAmmo[edit]
Overrides: Weapon.GiveAmmo
GiveTo[edit]
Overrides: Weapon.GiveTo
GreaterThan[edit]
HandleCrosshairGlow[edit]
HandlePickupQuery[edit]
Overrides: Weapon.HandlePickupQuery
HandleTargetDetails[edit]
HandleWaterShot[edit]
HasEnoughAmmo[edit]
Overrides: Weapon.HasEnoughAmmo
HasEnoughModeAmmo[edit]
IsTargetable[edit]
LessThan[edit]
MaybePixieReload[edit]
MeleeAttack[edit]
MeshAgentCallActionEx[edit]
MeshAgentSetInputCurValueEx[edit]
MouseMove[edit]
NextWeapon[edit]
Overrides: Inventory.NextWeapon
NoEnemyRating[edit]
NotifyCutsceneBegin[edit]
NotifyPlaySoundSlot[edit]
NotUsingRangeRating[edit]
PawnAgentEvent[edit]
PlayAltFiring[edit]
Overrides: Weapon.PlayAltFiring
PlayAnimEx[edit]
PlayFiring[edit]
Overrides: Weapon.PlayFiring
PlayPostSelect[edit]
PlaySelect[edit]
Overrides: Weapon.PlaySelect
PostModifyRatings[edit]
PostRecvOwner[edit]
Overrides: Weapon.PostRecvOwner
PostSetAimingParameters[edit]
PreModifyRatings[edit]
PreSetAimingParameters[edit]
PrevWeapon[edit]
Overrides: Inventory.PrevWeapon
ProcessTraceHitEx[edit]
ProjectileFire[edit]
Overrides: Weapon.ProjectileFire
RateSelf[edit]
Overrides: Weapon.RateSelf
RecommendWeapon[edit]
Overrides: Weapon.RecommendWeapon
Refresh[edit]
Reload[edit]
SelectFiringMode[edit]
SetCrosshair[edit]
SetFireSkin[edit]
SetFireStartLocations[edit]
ShouldSwitchWeapon[edit]
Overrides: Weapon.ShouldSwitchWeapon
StartAdjust[edit]
SuggestAttackStyle[edit]
Overrides: Weapon.SuggestAttackStyle
SuggestAttackStyleMode[edit]
SuggestAttackStyleNoEnemy[edit]
SuggestAttackStyleNoRange[edit]
SuggestDefenseStyle[edit]
Overrides: Weapon.SuggestDefenseStyle
SwitchAway[edit]
SwitchPriority[edit]
Overrides: Weapon.SwitchPriority
TraceFire[edit]
Overrides: Weapon.TraceFire
TraceFireFailed[edit]
UnSetCrosshair[edit]
UnsetFireSkin[edit]
UpdateAltRanges[edit]
UpdateCrosshair[edit]
UpdatePriRanges[edit]
UpdateRanges[edit]
WeaponChange[edit]
Overrides: Weapon.WeaponChange